using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//存储单个UI的信息，包括名字和路径
public class UIType
{
    public string Name{get; private set;}
    public string Path{get; private set;}
    public UIType(string path)
    {
        Path = path;
        Name = path.Substring(path.LastIndexOf('/') + 1);
    }
}
